Die and Decay
Die and Decay
Roll the bones. Build the city. Defy the dark.
Die and Decay is a medieval horror dice-placement game where every die must serve two masters: your Hero and the City.
Keep, reroll, convert, and assign an expanding dice pool across six houses to forge attacks, raise defenses, gather resources, and unlock increasingly powerful abilities.
But victory in combat is not enough. Each monster brings a unique form of attrition that threatens the city itself. Balance immediate survival against long-term growth, build a powerful dice engine, and endure a procession of escalating horrors before everything you protect falls into decay.
- Tactical dice placement with meaningful keep, reroll, and conversion choices
- A shared economy where every roll shapes both combat and city survival
- Organic progression through extra dice, rerolls, conversions, and Hero upgrades
- Distinct enemies with city-damaging attrition effects
- Dark medieval horror atmosphere and compact, replayable runs
Die and Decay is a dice-placement strategy game about defeating a sequence of enemies while keeping both your hero and city alive.
Dice placed together produce increasing rewards. Resources strengthen combat, unlock more dice, rerolls and Transmute actions, or improve future starting stats. Surviving enemies attack the city through Attrition.
HOW TO PLAY
Survive five randomly selected normal enemies, then defeat the final boss. The run ends if the hero dies, the hero and enemy destroy each other, or any city lifeline—Rites, Provisions, or Labor—falls to zero.
Your permanent resources, engine upgrades, city baseline upgrades, and extra dice persist between enemies. Health, Attack, and Defense reset to their upgraded starting values when a new enemy appears.
Roll your dice, keep useful results, and reroll the rest. Place matching dice into an open (empty) house that accepts their symbol; stacked dice produce +1, +2, +3, then +4. After placement, houses generate resources and combat values, and combat resolves automatically.
The dice decay each round so the highest die is removed (the countdown) - and a house is locked as long as there are dice remaining in the house!
Tiers: Improve starting hero stats for the next enemy
Pairs: Complete pairs to unlock more dice, rerolls and transmutation (converting dice)
Build your engine, protect the city’s three lifelines, unlock upgrades, and defeat every enemy to finally stand up to the Pale Sovereign (yeah that's the boss!)
Follow me on X - Follow me on Bluesky
CREDITS
A game by Koding Nights
Dice: https://dani-maccari.itch.io/cute-dice
Enemy sprites: https://willibab.itch.io/free-mythic-monsters
Music: https://pixabay.com/users/absolutesound-54929726/
Sound effects: https://jdsherbert.itch.io/wooden-ui-sfx-pack
Sound effects: https://halfwitsfailedcrits.itch.io/sfx-pack-rolling-dice
Eater Font: https://fonts.google.com/specimen/Eater
Noto Sans Font: https://fonts.google.com/noto/specimen/Noto+Sans
| Updated | 11 days ago |
| Published | 22 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | KodingNights |
| Genre | Strategy, Survival |
| Tags | 2D, Dice, die, Game Maker's Toolkit Jam, Horror, Monsters |
| Content | No generative AI was used |





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